Stadia promised novel features based on its streaming model. Viewers of such streams could launch their own instances of the games directly from the stream that they were just watching. Players could opt to record or stream their sessions on to YouTube without extra software or equipment. Players could start playing games without having to download new content to their personal device. As Google had built out a large number of data centers across the globe, the company believed that Stadia was in a better position for cloud gaming compared to past endeavors like OnLive, PlayStation Now, and Gaikai, as most players would be geographically close to a data center. Stadia elaborated upon YouTube's capacity to stream media to the user, as game streaming was seen as an extension of watching video game live streams, according to Google's Phil Harrison the name "Stadia", the Latin plural of "stadium", was meant to reflect that it was offering a collection of entertainment, which the viewer could choose to sit back and watch, or take an active part in. Stadia was a cloud gaming service, requiring an Internet connection and a device running either Chromium or a dedicated application. The service supported Google's proprietary Stadia game controller, along with various non-Stadia controllers through USB and Bluetooth connections. Stadia was integrated with YouTube, and its "state share" feature allowed players to launch a supported game from a save state shared by another player via. Both tiers allowed users to play online multiplayer games without any additional costs. While the base service was free and allowed users stream at resolutions up to 1080p, a Stadia Pro monthly subscription allowed for a maximum resolution of 4K, 5.1 surround sound, HDR, and offered a growing collection of free games that-once claimed-remained in the user's library whenever they had an active subscription. It offered the option to purchase games from its store, along with a selection of free-to-play games. Stadia was capable of streaming video games to players from the company's numerous data centers at up to 4K resolution and 60 frames per second, with support for high-dynamic-range (HDR) video. In December 2020, Google released an iOS browser-based progressive web application for Stadia, enabling gameplay in the Safari browser. There was also an experimental mode with support for all Android devices that were capable of installing the Stadia mobile app. Stadia was accessible through Chromecast Ultra and Android TV devices, on personal computers via the Google Chrome web browser and other Chromium-based browsers, Chromebooks and tablets running ChromeOS, and the Stadia mobile app on supported Android devices as long as the latest version of the Chrome browser and the latest version of the Stadia app were installed. Google announced in September 2022 that it would be shutting down Stadia the service went offline permanently on January 18, 2023, at 11:59 pm PST. The service continued to sell third party games, and Google offered the game-streaming technology as a white-label product. Google had initially intended to develop in-house games in addition to hosting games produced by third parties, but abandoned this plan in February 2021, shutting down its studios. Stadia initially received a mixed reception from reviewers, with most criticism directed at its limited library of games and lack of promised features. The service was to compete with Sony's PlayStation Plus cloud streaming, Nvidia's GeForce Now, Amazon's Luna, and Microsoft's Xbox Cloud Gaming. Known in development as Project Stream, the service debuted through a closed beta in October 2018, and publicly launched in November 2019. Stadia was a cloud gaming service developed and operated by Google. Mobile device running Mortal Kombat 11 on Stadia with official controller
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